Search found 15 matches
- 28 Dec 2015, 07:24
- Forum: Help
- Topic: OS X: Graphic Bug at pressing the compare button
- Replies: 6
- Views: 1263
Re: OS X: Graphic Bug at pressing the compare button
Same thing here, OSX 10.11.2 and FFS 7.7. No changes in graphics settings or such things.
- 14 Jan 2014, 07:15
- Forum: General Discussion
- Topic: FreeFileSync does not close properly on OSX Mavericks
- Replies: 1
- Views: 346
FreeFileSync does not close properly on OSX Mavericks
Hi,
there is a problem exiting FFS. When i close it (either by using the menu or by using cmd-Q), one process of FFS remains active. While FFS runs, there are two processes name FreeFileSync in the Activity Monitor, and when i close FFS, one of them remains. This is mainly a problem when updating ...
there is a problem exiting FFS. When i close it (either by using the menu or by using cmd-Q), one process of FFS remains active. While FFS runs, there are two processes name FreeFileSync in the Activity Monitor, and when i close FFS, one of them remains. This is mainly a problem when updating ...
- 16 Mar 2013, 18:06
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9929
Re: MAC OS version
> FFS uses a frame because when running as a batch job, the copy progress acts as the main window.
Maybe you could just use wxWindow::MakeModal function?
Maybe you could just use wxWindow::MakeModal function?
- 15 Mar 2013, 08:07
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9929
Re: MAC OS version
I just synced some big file over to my network drive, it mainly worked without problems. But when a big file is copied, the whole UI freezes, and the wait cursor appears. After the file is finished, the GUI refreshes and everything is ok, but maybe you can make the copy operation non-blocking to the ...
- 14 Mar 2013, 14:41
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9929
Re: MAC OS version
Hey, i tried it, i cant reproduce the error. What exactly did you do?
@Zenju: Maybe you could start a new instance of FFS, each time you receive a new file open command while FFS is already running? Don't know if this is possible and solution, just a quick shot ;-)
@Zenju: Maybe you could start a new instance of FFS, each time you receive a new file open command while FFS is already running? Don't know if this is possible and solution, just a quick shot ;-)
- 12 Mar 2013, 07:01
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9929
Re: MAC OS version
I tried the last version, and had no big problems.
I found these bugs:
* When you create a batch job, then click on the question mark to open the help, close the help, and then press a key, FFS crashes.
* I could not close RealTimeSync via "cmd-Q" or the menu entry, just by clicking on the x ...
I found these bugs:
* When you create a batch job, then click on the question mark to open the help, close the help, and then press a key, FFS crashes.
* I could not close RealTimeSync via "cmd-Q" or the menu entry, just by clicking on the x ...
- 02 Mar 2013, 08:52
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9929
Re: MAC OS version
I think the main problem with the .app folders (and all kinds of bundle files) is, that in MacOS X the user only sees the .app as one file, and the most users do not know that a .app bundle is actually a folder. But in the file list of FFS, the user is presented the file tree with all the files that ...
- 27 Feb 2013, 08:27
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9929
Re: MAC OS version
Cool. I can start FFS, choose folders, and start analysis. This are the problems/ToDos i found so far:
"nice-to-have stuff":
1. resizing the window is relatively slow
* if you want to scroll in the file list, you have to use the scrollbar and can not scroll inside the file list as usual
* the gui ...
"nice-to-have stuff":
1. resizing the window is relatively slow
* if you want to scroll in the file list, you have to use the scrollbar and can not scroll inside the file list as usual
* the gui ...
- 25 Feb 2013, 07:17
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9929
Re: MAC OS version
Dynamic linking seems to be fine, you can add the necessary libs to the .app bundle. There is a good guide from Apple how to build bundles: https://developer.apple.com/library/mac/#documentation/CoreFOundation/Conceptual/CFBundles/AboutBundles/AboutBundles.html The relevant part about .app bundles ...
- 22 Feb 2013, 07:11
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9929
Re: MAC OS version
I would also use Cocoa, it is availiable since OS X 10.4, so every current mac should have it. Relating to this i found http://stackoverflow.com/questions/525609/use-c-with-cocoa-instead-of-objective-c
The recycle bin API seems to have changed in 10.8, i would detect the OS version and then call ...
The recycle bin API seems to have changed in 10.8, i would detect the OS version and then call ...
- 21 Feb 2013, 15:41
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9929
Re: MAC OS version
1. Should be ok so.
2. there is the command open -R %item_path%. If there is already a open finder window, it does what it should, it shows the file in the finder. If there is no open finder window, it only opens the folder in the finder, but the file is not selected. Maybe there is a workaround for ...
2. there is the command open -R %item_path%. If there is already a open finder window, it does what it should, it shows the file in the finder. If there is no open finder window, it only opens the folder in the finder, but the file is not selected. Maybe there is a workaround for ...
- 19 Feb 2013, 17:20
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9929
Re: MAC OS version
Hi Zenju, thank you for your answer. Are you currently working on a mac port, or is it just something you plan to do in the future? On your questions: what Florian said is right, i can add something to the remaining questions:
* wxWidgets can be compiled in "universal binary" mode, the manual is ...
* wxWidgets can be compiled in "universal binary" mode, the manual is ...
- 19 Feb 2013, 09:22
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9929
Re: MAC OS version
That would also be my favorite for hosting, i also prefer git. What i forgot: you have to use the Linux CodeBlocks project, add the define FFS_MACOS to have my changes compiled.
- 18 Feb 2013, 21:17
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9929
Re: MAC OS version
Cool, in the attachment you'll find my changed version of zen/tick_count.h. I haven't tested it yet, but there are no more compiler error in that class. Do you have experiences in using wxwidgets?
Maybe Zenju can create a repository here and upload the sourcecode, and so we can work on it? Or would ...
Maybe Zenju can create a repository here and upload the sourcecode, and so we can work on it? Or would ...
- 18 Feb 2013, 09:55
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9929
Re: MAC OS version
I am currently trying to create a working OSX version.
I already got rid of the errors in tick_count, but now i am stuck with icon_buffer.cpp .
In that class is a lot about getting rid of the refcounting done in wxwidgets, and this is done in a different way for each os. (@Zenju: i hope i got the ...
I already got rid of the errors in tick_count, but now i am stuck with icon_buffer.cpp .
In that class is a lot about getting rid of the refcounting done in wxwidgets, and this is done in a different way for each os. (@Zenju: i hope i got the ...