Hi just for the record: I synchronized some 500GB of data with your latest version, with pauses inbetween and computer going to sleep etc, wifi connection drops etc...
It works pretty fine! I think it's safe to say that you can release it as a beta version for Mac OS.
Thank you very much for your ...
Search found 16 matches
- 23 Mar 2013, 04:40
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9977
- 14 Mar 2013, 14:26
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9977
Re: MAC OS version
I got the crash again with RealTimeSync.
It happened when I clicked "restore" from the icon in the status bar.
Process: RealtimeSync [7032]
Path: /Users/USER/*/RealtimeSync.app/Contents/MacOS/RealtimeSync
Identifier: net.SourceForge.RealtimeSync
Version: ??? (???)
Code Type: X86-64 (Native)
Parent ...
It happened when I clicked "restore" from the icon in the status bar.
Process: RealtimeSync [7032]
Path: /Users/USER/*/RealtimeSync.app/Contents/MacOS/RealtimeSync
Identifier: net.SourceForge.RealtimeSync
Version: ??? (???)
Code Type: X86-64 (Native)
Parent ...
- 10 Mar 2013, 12:58
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9977
Re: MAC OS version
I tried the new version. I had a crash once with RealTimeSync when I clicked on it to display it, but I couldn't reproduce it (it worked well anyother time I used it).
I didn't find any particular issue (I'm trying to sync some 400GB but except for my wireless connection dropping in the middle of ...
I didn't find any particular issue (I'm trying to sync some 400GB but except for my wireless connection dropping in the middle of ...
- 03 Mar 2013, 14:01
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9977
Re: MAC OS version
Hi I tried with the last version you posted.
With this version I do not reproduce the problems Mathias had except for the app bundles (I would tend to agree that ffs should list only the bundle, not each file that is inside it).
Else:
- on my configuration there is a hidden DS_Store that should be ...
With this version I do not reproduce the problems Mathias had except for the app bundles (I would tend to agree that ffs should list only the bundle, not each file that is inside it).
Else:
- on my configuration there is a hidden DS_Store that should be ...
- 03 Mar 2013, 11:24
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9977
Re: MAC OS version
Great it launches the app now.
I'll try it and tell you if I find additional issues.
I'll try it and tell you if I find additional issues.
- 02 Mar 2013, 16:03
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9977
Re: MAC OS version
I tried your second version but still the same error occurs on launch. Maybe boost is the problem as you suggested.
- 27 Feb 2013, 14:17
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9977
Re: MAC OS version
I had the following error on launch on MACOS 10.7.5 (the app doesn't start):
Process: launchd [42976]
Path: /Users/USER/*/FreeFileSync.app/Contents/MacOS/FreeFileSync
Identifier: net.SourceForge.FreeFileSync
Version: ??? (???)
Code Type: X86-64 (Native)
Parent Process: launchd [286]
Date/Time ...
Process: launchd [42976]
Path: /Users/USER/*/FreeFileSync.app/Contents/MacOS/FreeFileSync
Identifier: net.SourceForge.FreeFileSync
Version: ??? (???)
Code Type: X86-64 (Native)
Parent Process: launchd [286]
Date/Time ...
- 27 Feb 2013, 14:13
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9977
Re: MAC OS version
I had the following error on launch on MACOS 10.7.5 (the app doesn't start):
Process: launchd [42976]
Path: /Users/USER/*/FreeFileSync.app/Contents/MacOS/FreeFileSync
Identifier: net.SourceForge.FreeFileSync
Version: ??? (???)
Code Type: X86-64 (Native)
Parent Process: launchd [286]
Date/Time ...
Process: launchd [42976]
Path: /Users/USER/*/FreeFileSync.app/Contents/MacOS/FreeFileSync
Identifier: net.SourceForge.FreeFileSync
Version: ??? (???)
Code Type: X86-64 (Native)
Parent Process: launchd [286]
Date/Time ...
- 23 Feb 2013, 02:11
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9977
Re: MAC OS version
http://forums.macrumors.com/showthread.php?t=1187953
It seems possible to check availability of api functions at runtime. That'd allow to have a single binary.
ps: there's a link to apple documentation
It seems possible to check availability of api functions at runtime. That'd allow to have a single binary.
ps: there's a link to apple documentation
- 22 Feb 2013, 00:25
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9977
Re: MAC OS version
i don't know if you're still wodering, but wxwidget 2.8.12 installs without problems as universal binaries with macport (i use macos 10.7.5)
else about filesystem related stuff, that should be possible using corefoundation
[404, Invalid URL: https://developer.apple.com/library/mac/documentation ...
else about filesystem related stuff, that should be possible using corefoundation
[404, Invalid URL: https://developer.apple.com/library/mac/documentation ...
- 20 Feb 2013, 13:07
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9977
Re: MAC OS version
Doest that answer your questions on universal binaries:
https://trac.macports.org/wiki/howto/buildUniversal
I didn't try it yet, but it looks promising.
https://trac.macports.org/wiki/howto/buildUniversal
I didn't try it yet, but it looks promising.
- 19 Feb 2013, 15:15
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9977
Re: MAC OS version
Hi Zenju, just to answer some of your questions:
- FFS requires gcc 4.7 or higher (or equivalent like clang). How to setup?
It is easy to get gcc48 from macport:
http://www.macports.org/ports.php?by=name&substr=gcc48
- Can wxWidgets be compiled with gcc 4.7/clang?
We can get wxWidgets from ...
- FFS requires gcc 4.7 or higher (or equivalent like clang). How to setup?
It is easy to get gcc48 from macport:
http://www.macports.org/ports.php?by=name&substr=gcc48
- Can wxWidgets be compiled with gcc 4.7/clang?
We can get wxWidgets from ...
- 19 Feb 2013, 15:04
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9977
Re: MAC OS version
Thx I just installed Code::Blocks (first time I use it). Still have some include path issues with wxWidgets.
I'll try with the wxWidgets-devel available from macport.
Ok now the I think all include path problems are solved (I just needed to add a link to wx folder in my /opt/local/include path ...
I'll try with the wxWidgets-devel available from macport.
Ok now the I think all include path problems are solved (I just needed to add a link to wx folder in my /opt/local/include path ...
- 19 Feb 2013, 14:44
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9977
Re: MAC OS version
That would also be my favorite for hosting, i also prefer git. What i forgot: you have to use the Linux CodeBlocks project, add the define FFS_MACOS to have my changes compiled.
Thx I just installed Code::Blocks (first time I use it). Still have some include path issues with wxWidgets.
I'll try ...
Thx I just installed Code::Blocks (first time I use it). Still have some include path issues with wxWidgets.
I'll try ...
- 19 Feb 2013, 07:06
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9977
Re: MAC OS version
Thanks, I'll check tonight.
Unfortunately I don't have experience with wxWidgets.
About the repository maybe it would be nice if we could use github.
But whatever is fine.
What do you say Zenju?
Unfortunately I don't have experience with wxWidgets.
About the repository maybe it would be nice if we could use github.
But whatever is fine.
What do you say Zenju?
- 18 Feb 2013, 15:07
- Forum: General Discussion
- Topic: MAC OS version
- Replies: 57
- Views: 9977
Re: MAC OS version
Hi Matthias, I'm working on it too!
At the moment I just finished installing gcc48, but I think I'll continue tomorrow.
Keep posting your progress!
At the moment I just finished installing gcc48, but I think I'll continue tomorrow.
Keep posting your progress!